Score
0
0 ¢
x1
Time
0.00
Distance
0 m
0
km/h
Best
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🎥
⚠ Avalanche ⚠
WIPEOUT
drag to carve
JUMP
BRAKE
GRAB
TUCK
CAM
Alpine Descent
Procedural backcountry snowboarding
Mode
Endless
Outrun the slide
Timed Run
3 km, best time
Difficulty
Mellow
Open lines
Steep
Balanced
Extreme
Tight trees
Stages
Quick Ride · random mountain
Character & Gear ·
0
¢
Settings
A / D
Carve left & right — hold to hold an edge
W
Tuck (less drag, more speed)
S
Brake / skid stop
SPACE
Hold to charge, release to ollie
SHIFT
Grab (in the air) — A/D spins
C
Camera ·
P / ESC
Pause ·
R
Restart
Gamepad and touch controls are supported.
Settings
Difficulty
Mellow
Steep
Extreme
Rivals
None
3
5
Avalanches
Endless mode chase hazard
Rolling debris
Sound effects
Ambient wind & music bed
Shadows
Bright exposure
Falling snow
Camera shake
Bloom & light shafts
Off is much faster on weak GPUs
Image quality
Auto adjusts to keep the frame rate smooth
Auto
Fast
Sharp
Ultra
Render scale
75%
100%
Cloud save
Checking…
Sync now
Clear saved records
Back
Paused
Resume
Restart run
Back to menu
Run Over
★ New personal best
Score
0
Time
0.00
Distance
0 m
Top speed
0
Best trick
—
Wipeouts
0
Run It Again
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Choose a Run
0 / 18
★
Back
Online Race
Waiting for riders…
Waiting for riders…
Leave
Everyone races the same procedurally generated mountain — the host's seed is shared, so the course is identical for all riders.
Character
0
¢
Shuffle
Save
Done
Carving the mountain…